Into The Abyss by Locke8

[raw]
made by Locke8 for Ludum Dare 57 (JAM)

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Welcome to Into The Abyss!

The object of the game is to get into the depths of the abyss to discovery what lies beneath... Upgrade submarine by getting deeper and deeper, build new rooms and upgrade existing ones to improve your chances of survival in the depths.

Tutorial

Controls

  • Control the submarine by pressing W and S to move up and down
  • Use the scroll wheel to zoom in and out
  • Use left mouse button to select Rooms. Click anywhere on the map that does not contain a Room or an empty room to de-select
  • Some rooms can be given orders once selected, click on the screen to aim guns, and click on another room to repair it with the mechanic's room.
  • Select a Room or an Empty tile, then click on the UI panel buttons to build rooms (empty tiles), recycle rooms, and upgrade rooms.

UI

  • The top panel shows general information, such as depth, pressure, and the amount of metal you own.
  • The bottom panel shows the available rooms and the amount of each which can be built.
  • The buttons on the side of the bottom panel are the upgrade button (top) and the recycle button (bottom).
  • When a room is selected, a panel appears on the bottom right, it contains information on the room selected.

Mechanics

  • Go deeper underwater to clear depth thresholds. The next threshold can be seen on the top panel of the UI (green), alongside the current depth.
  • As you go deeper, the pressure increases. Make sure that your pressure resistance is always higher than the pressure, otherwise all your rooms will start taking damage. The current pressure can be seen on the top panel of the UI (red), alongside pressure resistance.
  • to increase pressure resistance, build more rooms. Each room has adds a certain amount of pressure resistance.
  • Build rooms by selecting an empty tile, then clicking on the room you wish the build in the bottom panel. In order to be able to build a room, you must have one available, gain more rooms by clearing thresholds.
  • Enemies will spawn and increase in quantity the deeper you go. Destroy them by shooting at them to gain metal.
  • Metal can be used to upgrade Rooms. Select a room, then click the upgrade button when enough metal is available. The amount of metal currently available can be seen in the top panel of the UI.
  • It is possible to recycle rooms, select a room, the click the recycle button to gain some metal, however, the room is permanently removed.
  • Aim weapon rooms by selecting them, then clicking on the screen. The gun will continue shooting in the selected direction.
  • Use the mechanic's room by selecting it, then selecting on another room. This will regenerate the selected room's HP over time.
  • If all rooms are destroyed, then the game is over

Tips:

  • The speed at which the submarine goes down is faster than the speed at which the submarine goes up
  • The basic room can be upgraded to increase its recycling price, use this to get more metal out of the basic room
  • The ballast has the highest pressure resistance, upgrade it if pressure is an issue

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Rooms

Each threshold cleared will give additional rooms, the more thresholds have been cleared, the more rooms are received per threshold.

  • Each room has a certain amount of HP and adds a certain amount of pressure resistance.
  • Once HP reaches 0, the room is disabled, until it is repaired.
  • Each room can be upgraded up to 3 times.

Basic room:

Has no effect on its own, however it can be sold to gain more metal than other rooms, further more upgrading it increases its sell value more than the upgrade cost.

Ballast room

Increases the submarine's speed and highly increases pressure resistance

Machine Gun

Fires single shots at enemies with a good fire rate. Versatile weapon.

Select the Machine gun, then click somewhere else on the screen to aim the gun.

Cannon

Fires single shots at enemies with a low rate of fire but high damage. Good against single targets.

Select the Cannon, then click somewhere else on the screen to aim the gun.

Flak Gun

Fires many shots in a burst with a low damage and low rate of fire. Good at short range and against many targets.

Select the Flak, then click somewhere else on the screen to aim the gun.

Armor

Higher HP than other rooms, good for blocking projectiles.

Mechanic's

Repairs other rooms by regenerating their HP over time.

Select the mechanic, then select the room you want to repair, this will regenerate the room's HP over time, as well as bringing it back online if its HP had reached zero (this happens when the room's HP are fully regenerated)

Ratings

Overall 828th 2.778⭐ 20🧑‍⚖️
Fun 822th 2.528⭐ 20🧑‍⚖️
Innovation 589th 3.028⭐ 20🧑‍⚖️
Theme 454th 3.667⭐ 20🧑‍⚖️
Graphics 671th 3.088⭐ 19🧑‍⚖️
Mood 769th 2.912⭐ 19🧑‍⚖️
Given 14🗳️ 15🗨️

Feedback

Kotolazer
08. Apr 2025 · 11:48 UTC
I like these kinds of games where you have to manage the cells of some structure. But I honestly didn't understand how to play this game properly. I can dive to the bottom, but I can't evolve my submarine to go any further
gifarre
08. Apr 2025 · 12:01 UTC
Buy/ add room system is hard to understand but the idea is great. Also, your description on itch.io says W and D instead of S
duckmaniac
08. Apr 2025 · 12:06 UTC
I liked your idea of pumping the ship and the variability of pumping and room placement. However, I had to work hard to understand the game :)
Maybe my notes from the playtest will be useful to you: 1) At first I didn't understand the controls, I tried to press everything, but because the ship has a large inertia the response was not noticeable. There is not enough tutorial (text hints etc.)
2) I could not guess for a long time that you can change the scale and therefore did not realize that the rooms are upgraded, there are lacks feedback from the game on the actions of the player
3) A minor detail, but when there is a gamemover want the ability to reload by button.
Overall good!
angry_fridge
08. Apr 2025 · 13:20 UTC
Is there a web version for this game? It says it does but can't see any, just wanted to check if I missed anything
🎤 Locke8
08. Apr 2025 · 14:23 UTC
@angry-fridge Hi there!. There used to be a web version, however, it was broken, so we were forced to take it down.
🎤 Locke8
08. Apr 2025 · 14:41 UTC
@giraffe @duckmaniac Hi! thanks for all the feedback. We were not able to properly implement a tutorial or write a page prior, so we understand the confusion. The game's pages have been updated to contain all the information needed to play the game. Further more, the game has been give a few crucial bugfixes, i hope that we'll be forgiven for doing so post-timer. We thank you for your time.
sami822
09. Apr 2025 · 15:26 UTC
It's interesting concept, even with lack of descriptions I get what to do, but... No autoaim is just killing it. There too many enemies on screen, which are constantly moving, so it's kinda impossible to manage few guns, other rooms etc. Also, I guess I didn't completely understand economy, is it, like, you get room and then just sell it? A little bit strange.
Bit otherwise, it feels that game have potential to be interesting after some additional work.
toilari
10. Apr 2025 · 11:50 UTC
Interesting concept, but difficulty was way too hard for me! Micromanaging just a few turrets was already very taxing, leaving very little time to do anything else. Very intense experience.

A great game, I liked the strategic building aspects and the economy was interesting. Selling your hard-earned rooms felt a bit weird way to make more money. Aiming the turrets was quite tedious as attempting to micro the aim always required two clicks (one to select the turret and another to actually aim, which was very punishing when making mistakes.

A solid entry, good job! <3
AToxigner
10. Apr 2025 · 23:05 UTC
I really enjoyed the strategic building aspects and the overall economy—they add a cool layer of depth. The idea of managing and even selling your hard-earned rooms is interesting, though it does feel a bit odd as a way to generate extra cash.
TROGDOR 20X6
10. Apr 2025 · 23:28 UTC
I like the appearance. However as others have mentioned it seems far too difficult.
I think any number of improvements could have helped, such as reducing costs, autoaim, higher scrap yields, lower health or slower mines, different spawning, being able to pick your rooms, etc.
At least it's frustrating enough to encourage replay.
LDJam user 355692
11. Apr 2025 · 01:46 UTC
Interesting game, but I would prefer to aim all guns with a single click or have them auto target enemies, otherwise you're doing too many things at once (building, repairing, upgrading, recycling and shooting). Otherwise the theme seems nicely implemented, going deeper and deeper to the new depths with increasing amount of enemies alongside. Another point I might add is that you can just start descending too fast and have a lot of mines/submarines swarm you really fast without some indication that you're already at a certain depth. Maybe some intuitive and very visible indicator of depth can help with that.
The Stewarts
13. Apr 2025 · 12:41 UTC
Definitely took me a little while to get my head around it, but you've got a solid concept here. I did find it very difficult too but I'm not very good at games - could be great with a little bit more development if you're thinking of doing more after the jam is over
LDJam user 4312
13. Apr 2025 · 13:39 UTC
Interesting gameplay, took a while to figure out the balance between keeping and selling standard rooms for metal/pressure. The only issue I had was the weapon aiming. Would've been good to just aim at the cursor at all times or to aim all weapons when a weapon room is selected.
Eugenik
14. Apr 2025 · 03:43 UTC
Fun game, extremely creative
ToKto
16. Apr 2025 · 17:18 UTC
A good avatar, I'm a fan of strategies and something like that, so as soon as I saw it, I was immediately interested, and in general, a person immediately understands what to expect from the game, I don't like downloadable games, but about marketing 10/10 to you)
Jim jagers
16. Apr 2025 · 19:13 UTC
The gameplay is very unique