Nowhere to Dive by Anifan gelati

[raw]
made by Anifan gelati for Ludum Dare 57 (JAM)

Title.png

You need to go deeper and deeper, away from your problems...


Controls

  • Left mouse button - using card from your hand and pressing buttons

  • Right mouse button - flip the card

  • Up and down arrows - change the view during fight

  • Escape - exit the game


How to play

You have 3 resources that you need to keep an eye on, otherwise you will lose

изображение<em>2025-04-10</em>045538414.png

Stage 1: Descent

This is a calm stage in which you dive deeper and deeper into the depths (there should have been a plot here, but there wasn't enough time)

Descent.gif

Stage 2: Fight

After diving, you are overcome by negative emotions, which you must deal with using cards. Each card has its own resource that you can use in fight.

FightStart.gif

Each card has 2 sides, which may have different resources, but sometimes they repeat. By clicking the right mouse button, the card turns over and you can play from a new side.

CardFlip.gif

Each fight you have a list of threats that grows as you dive deeper

изображение<em>2025-04-10</em>050915484.png

When using card, you approach the screen where you select the resource position. If the threat and the resource match, then the threat is eliminated and you move on.

FightAttack.gif

If you don't see the threats well, you can press the forward and backward arrows to change the view.

FightView.gif

The fight has 2 outcomes. If you use all the cards, but there are still any threats, they will be deducted from your inventory. Otherwise, you destroy all the threats, then you win.

FightEnd.gif

Stage 3: Reward

In the last stage, no matter the outcome of fight, you get rewards. This can be either restoring one of the resources or adding a new card to your hand.

RewardCard.gif


Changelog

Version 1.1 - Fixed incorrect resource movement to the right during fight - Fixed fight difficulty update after restarting


Ratings

Overall 844th 2.684⭐ 21🧑‍⚖️
Fun 871th 2.079⭐ 21🧑‍⚖️
Innovation 661th 2.895⭐ 21🧑‍⚖️
Theme 650th 3.263⭐ 21🧑‍⚖️
Graphics 725th 2.842⭐ 21🧑‍⚖️
Audio 544th 2.526⭐ 21🧑‍⚖️
Humor 701th 1.767⭐ 17🧑‍⚖️
Mood 839th 2.526⭐ 21🧑‍⚖️
Given 40🗳️ 13🗨️

Feedback

Whysguy52
08. Apr 2025 · 22:28 UTC
looks interesting but i have no idea what to do :(
Broco
09. Apr 2025 · 01:58 UTC
Ok, it took me a while to undestand what I was doing.

I think it's a simple card game, where you receive attacks, and you defend with your cards. Each color you fail to defend against, reduces your "life" of that color, (you have a life gauge for each color). After each round you can choose to recover a color "life" or get a new card

The thing I don't understand is that your cards never change, so you reach a point where you have so many cards that you can defend against every attack. Also I don't see how this is tied to the depth theme, other than having a radar with a depth counter 🤔
Unfortunately I couldn't reach an ending, the game bugged when I moved a card out of the defending zones, and I couldn't keep playing.
Ronalchue
09. Apr 2025 · 14:41 UTC
Unfortunately it is very difficult to understand what I need to do(
LDJam user 355344
10. Apr 2025 · 02:45 UTC
@whysguy52 @broco @ronalchue
Thank you so much for your feedback!
Unfortunately, I didn't have time to add a lot of things to the game, in particular the plot and tutorial. Without proper tutorial, it's really unclear what to do.
I just updated the page and added a description with controls and a brief guide on what to do. I hope it will be clearer now.
Riggen
10. Apr 2025 · 13:20 UTC
I played the 1.1 version. The arrows that are supposed to move the resource left/right did nothing.

Interesting concept from what I can see in the gifs.
dreo
11. Apr 2025 · 09:03 UTC
It was interesting, but sometimes it felt like I was going to lose no matter what I did. I picked every Add Card option, but some emotions were just stronger than me. Still, I guess that fits the whole emotion-fighting theme.

The descriptions on the page helped a lot — thanks for that!

![12312312312313212312312321.png](///raw/28f/d5/z/6bf73.png)
PaDo
11. Apr 2025 · 21:07 UTC
Hey, bro, nice game, but bad balance.
Ntimi
19. Apr 2025 · 13:30 UTC
Hi there! Thanks for making this game. Interesting concept having different protective cards against psychological threats.
Having "physical" cards was cool in a way that it actually felt like a card game. My screen became crowded quickly, though, as soon as I started collecting more cards - I often turned two cards at once when clicking on my screen, since the cards were quite close together.
The core mechanic of collecting cards to match problems could be quite interesting. The positioning of cards just felt out of place currently, since there was no challenge involved in positioning the right symbol at the right place. If each card had contained multiple symbols and you'd have to match the right ones in the row without having wrong ones overlapping, we'd have an interesting puzzle mechanic!
In my opinion, I'd do a few small changes: have each card contain multiple symbols, introduce a hand card limit, and add the option to discard cards - this could be the base to make it a tight deck building game. :)
But the time in Jams is always limited. Props for building it as far as you did!
fraanns
19. Apr 2025 · 14:27 UTC
Maybe I missed something, but for me, I there is a thred I don't have a card for to defend then I can't do anything about it.
Paul Thick
19. Apr 2025 · 17:43 UTC
I figured out the mechanic very fast, but the gameplay feels linear and almost boring. The most frustrating for me is that you can`t disactivate the card after you have chosen the one (my muscle memory is pressing 'escape' and the game closes). I really like the graphics :)
LDJam user 383241
19. Apr 2025 · 19:19 UTC
This was a really cool take on the theme! I won't harp on the balancing as others have noted. Nice work getting the feel of a dark atmosphere and gritty gameplay. This has the potential to be a really neat roguelike deckbuilder!