Nowhere to Dive by Anifan gelati

You need to go deeper and deeper, away from your problems...
Controls
Left mouse button - using card from your hand and pressing buttons
Right mouse button - flip the card
Up and down arrows - change the view during fight
Escape - exit the game
How to play
You have 3 resources that you need to keep an eye on, otherwise you will lose

Stage 1: Descent
This is a calm stage in which you dive deeper and deeper into the depths (there should have been a plot here, but there wasn't enough time)

Stage 2: Fight
After diving, you are overcome by negative emotions, which you must deal with using cards. Each card has its own resource that you can use in fight.

Each card has 2 sides, which may have different resources, but sometimes they repeat. By clicking the right mouse button, the card turns over and you can play from a new side.

Each fight you have a list of threats that grows as you dive deeper

When using card, you approach the screen where you select the resource position. If the threat and the resource match, then the threat is eliminated and you move on.

If you don't see the threats well, you can press the forward and backward arrows to change the view.

The fight has 2 outcomes. If you use all the cards, but there are still any threats, they will be deducted from your inventory. Otherwise, you destroy all the threats, then you win.

Stage 3: Reward
In the last stage, no matter the outcome of fight, you get rewards. This can be either restoring one of the resources or adding a new card to your hand.

Changelog
Version 1.1 - Fixed incorrect resource movement to the right during fight - Fixed fight difficulty update after restarting
Ratings
| Overall | 844th | 2.684⭐ | 21🧑⚖️ |
| Fun | 871th | 2.079⭐ | 21🧑⚖️ |
| Innovation | 661th | 2.895⭐ | 21🧑⚖️ |
| Theme | 650th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 725th | 2.842⭐ | 21🧑⚖️ |
| Audio | 544th | 2.526⭐ | 21🧑⚖️ |
| Humor | 701th | 1.767⭐ | 17🧑⚖️ |
| Mood | 839th | 2.526⭐ | 21🧑⚖️ |
| Given | 40🗳️ | 13🗨️ |
I think it's a simple card game, where you receive attacks, and you defend with your cards. Each color you fail to defend against, reduces your "life" of that color, (you have a life gauge for each color). After each round you can choose to recover a color "life" or get a new card
The thing I don't understand is that your cards never change, so you reach a point where you have so many cards that you can defend against every attack. Also I don't see how this is tied to the depth theme, other than having a radar with a depth counter 🤔
Unfortunately I couldn't reach an ending, the game bugged when I moved a card out of the defending zones, and I couldn't keep playing.
Thank you so much for your feedback!
Unfortunately, I didn't have time to add a lot of things to the game, in particular the plot and tutorial. Without proper tutorial, it's really unclear what to do.
I just updated the page and added a description with controls and a brief guide on what to do. I hope it will be clearer now.
Interesting concept from what I can see in the gifs.
The descriptions on the page helped a lot — thanks for that!

Having "physical" cards was cool in a way that it actually felt like a card game. My screen became crowded quickly, though, as soon as I started collecting more cards - I often turned two cards at once when clicking on my screen, since the cards were quite close together.
The core mechanic of collecting cards to match problems could be quite interesting. The positioning of cards just felt out of place currently, since there was no challenge involved in positioning the right symbol at the right place. If each card had contained multiple symbols and you'd have to match the right ones in the row without having wrong ones overlapping, we'd have an interesting puzzle mechanic!
In my opinion, I'd do a few small changes: have each card contain multiple symbols, introduce a hand card limit, and add the option to discard cards - this could be the base to make it a tight deck building game. :)
But the time in Jams is always limited. Props for building it as far as you did!