Snow Ordinary Cave by binroot
You play as pac-mando the snow cave commando.
Melt: :snowflake: A strong 80%+ charge does wonders!

Zap: :zap: Pick up batteries so you can zap creeps!

Loot: :money_mouth: Find it to win!

Health: :skull_crossbones: 3 hits and you're dead.

Controls: - WASD keys for movement - Use the mouse to aim your flashlight - Hold left-click to turn on the light
Credits: - Music, sfx, art, and QA by @jj-accomando - Procedural map, coding, and deployment by @binroot
Remember, the real treasure is all the cave friends you made along the way!
| HTML5 (web) | https://ld57.netlify.app/ |
| Original URL | https://ldjam.com/events/ludum-dare/57/snow-ordinary-cave |
Ratings
| Overall | 815th | 2.825⭐ | 22🧑⚖️ |
| Fun | 727th | 2.875⭐ | 22🧑⚖️ |
| Innovation | 723th | 2.75⭐ | 22🧑⚖️ |
| Theme | 800th | 2.675⭐ | 22🧑⚖️ |
| Graphics | 774th | 2.45⭐ | 22🧑⚖️ |
| Audio | 483th | 2.974⭐ | 21🧑⚖️ |
| Humor | 502th | 2.65⭐ | 22🧑⚖️ |
| Mood | 778th | 2.875⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
The minotaur is appropriately intimidating.
I like the music at the end.
As others notes, the performance tanks randomly, which is a bit weird, but could just be a quirk in the web export.
Graphics are very simple, to a point where they sometimes fail to communicate state well. I died on the third level and I'm not even sure how. I'm also not sure why I change color seemingly at random when the level changes.
Good job overall! Would be interesting to see a post-jam version of this concept.
The feeling of survival is definitely there.
There are some minor performance issues and the music sounds very "MIDI," but that doesn't prevent us from seeing the potential of the concept. Bravo and thank you for the game!
That said, it was fun and has potential! You definitely created a vibe. Good job!