Snow Ordinary Cave by binroot

[raw]
made by binroot for Ludum Dare 57 (JAM)

You play as pac-mando the snow cave commando.

Melt: :snowflake: A strong 80%+ charge does wonders! BeamDig.gif

Zap: :zap: Pick up batteries so you can zap creeps! BatteryPickUp_EnemyKilled.gif

Loot: :money_mouth: Find it to win! TreasureChest.gif

Health: :skull_crossbones: 3 hits and you're dead. HealthScreen (1).gif

Controls: - WASD keys for movement - Use the mouse to aim your flashlight - Hold left-click to turn on the light

Credits: - Music, sfx, art, and QA by @jj-accomando - Procedural map, coding, and deployment by @binroot

Remember, the real treasure is all the cave friends you made along the way!

Ratings

Overall 815th 2.825⭐ 22🧑‍⚖️
Fun 727th 2.875⭐ 22🧑‍⚖️
Innovation 723th 2.75⭐ 22🧑‍⚖️
Theme 800th 2.675⭐ 22🧑‍⚖️
Graphics 774th 2.45⭐ 22🧑‍⚖️
Audio 483th 2.974⭐ 21🧑‍⚖️
Humor 502th 2.65⭐ 22🧑‍⚖️
Mood 778th 2.875⭐ 22🧑‍⚖️
Given 15🗳️ 17🗨️

Feedback

gold.daniel
08. Apr 2025 · 02:48 UTC
Cute simple game, finished it really quickly without taking a hit! Good to see enemy variety and different pickups implemented. Nice use of lighting. I feel like the battery should drain faster than it currently does adding some more challenge and a reason to use the pickups.
Pontax
08. Apr 2025 · 02:52 UTC
the minitour made me laugh when i saw him in darkness. I could see this game being a nice multiplayer racing game with other circles running to find procedurally generated exits but dying. And then a dying recap. You have a nice gem here.
Justine Olshan
08. Apr 2025 · 02:54 UTC
Simple but fun game. One of the enemies killed me after I won though :rofl:
TROGDOR 20X6
08. Apr 2025 · 03:04 UTC
I'm surprised how much the performance dips from time to time.

The minotaur is appropriately intimidating.

I like the music at the end.
zichemerr
08. Apr 2025 · 12:43 UTC
Funny game
bartholomheow
08. Apr 2025 · 12:45 UTC
unluckily it was too laggy for me to properly play
igorekkedziorek
08. Apr 2025 · 12:50 UTC
cool idea
gamurmakesgems
09. Apr 2025 · 04:21 UTC
It has nice mechanics, has potential, the Friend AI works nice but there's one instance that it blocked me in a tight spot lol and I don't have battery, an enemy is rushing towards me and killed me.
FireSlash
11. Apr 2025 · 02:36 UTC
There's a fun amount of chaos here, I see a lot of potential in the design.

As others notes, the performance tanks randomly, which is a bit weird, but could just be a quirk in the web export.

Graphics are very simple, to a point where they sometimes fail to communicate state well. I died on the third level and I'm not even sure how. I'm also not sure why I change color seemingly at random when the level changes.

Good job overall! Would be interesting to see a post-jam version of this concept.
Apophatique
11. Apr 2025 · 16:29 UTC
Having to refer to friendly NPCs in the dark works well!
The feeling of survival is definitely there.
There are some minor performance issues and the music sounds very "MIDI," but that doesn't prevent us from seeing the potential of the concept. Bravo and thank you for the game!
AldenWitt
11. Apr 2025 · 23:36 UTC
I mean I enjoyed 8 bit smoke on water in level 3. I think the graphical representation of the gameplay makes the whole thing a bit hard to follow. I wasn't able to totally figure out how the light functioned, and the levels were over kind of quickly.
That said, it was fun and has potential! You definitely created a vibe. Good job!
Fractal
12. Apr 2025 · 15:27 UTC
Nice idea! I felt like the lamp took way too long to turn on, and the lack of feedback when being hit by enemies in the dark made it a lot harder than it should have been. And nice job on the lighting!
Eugenik
14. Apr 2025 · 06:50 UTC
Nice ! Simple and addictive !.
ScrivenerOfLight
15. Apr 2025 · 01:49 UTC
Good job on making a simple game with a good light/dark dynamic, with some sensible mechanics. I ran out of batteries at the end of Level 3 but was still able to find the win zone because it was lit up... I would have actually preferred to have to grope around in the dark a bit. Anyway, it was a little short, but overall a great entry! Good work!