Below the Machine by HolySparks

Compo entry made for Ludum Dare 57 under 48 hours.
Below the Machine is a short action platformer with roguelite elements.
Humanity has built you to reach the depths of the Megastructre in the hopes of breaking out of it.
Controls
W, D: Movement
Mouse click: Attack
Made in GDevelop 5; all art, code, design etc. by me.
Developer thoughts
Me and my team decided we would each submit a compo this time to practice going through the entire development process. I had some trouble with real life stuff on the last day and had to cut the game a bit short, mostly by lacking testing and balancing. Still, I'm glad how it plays.
| Link | https://marcelomoreira.itch.io/below-the-machine |
| Link | https://marcelomoreira.itch.io/below-the-machine |
| Original URL | https://ldjam.com/events/ludum-dare/57/below-the-machine |
Ratings
| Overall | 273th | 2.854⭐ | 26🧑⚖️ |
| Fun | 274th | 2.646⭐ | 26🧑⚖️ |
| Innovation | 289th | 2.354⭐ | 26🧑⚖️ |
| Theme | 263th | 2.771⭐ | 26🧑⚖️ |
| Graphics | 245th | 2.917⭐ | 26🧑⚖️ |
| Audio | 231th | 2.413⭐ | 25🧑⚖️ |
| Humor | 224th | 2.167⭐ | 26🧑⚖️ |
| Mood | 284th | 2.438⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 25🗨️ |
The game nice, and fun. I Liked the dynamic of the movement (dash, etc) and the enemies.
The only this is... it seems that I am playing Dark souls, level hard...hahaha.
seemed at the mercy of the random enemy/item placement and randomized shooting directions of the turrets.
The slow back-swing feels similar to the whip from spelunky, but
spelunky's whip is waaaay faster than that, allows you to turn around between
the back and front swing, and has no gap between the back and front swing during
which you can't deal any damage.
Additionally, in spelunky the enemies are less frequent and have more predictable behaviors, the
viewport is much larger, and the game has multiple ranged weapons. All of these features together allow the player to plan paths through the level without taking any damage, despite the whip's limitations.
By contrast, in this game I see no way to reach the bottom without taking
_some_ damage, barring some stroke of luck.
The hardest enemy in the game is the cannon that shoots everywhere, it felt a bit random sometimes. The health pool was generous, but it was a little disheartning to lose dash if you're dead
Great entry overall
Is this game supposed to have sound?