The Skinwalker by Mothdan

[raw]
made by Mothdan for LD33 (JAM)
Being my first LD this is pretty rough but I'd like to continue work on it I think, thanks in advance for playing! If I continue development, it will be updated here: http://steamcommunity.com/sharedfiles/filedetails/?id=505966191

Controls: First Person
F or click to attack (F is easiest for Web/Browser playing)
R to shake your shaman stick if you have one and are near a human

WASD to move
Shift to run
Space to jump

---------
1)INSTRUCTIONS
2)BACKSTORY
---------
===
INSTRUCTIONS:
===

Spirit and Decay:
As dawn approaches, your health decays! You may also lose health or spirit in altercations with humans.

Cursing to Increase Health:
To sap health (spirit) from Humans, sneak around them with the Shaman stick. When in range, press R and you will curse them! Take that, invaders!

===
BACKSTORY:
===

Play as Yaya Minya, the Skinwalker Banshee who prowls the Reservations at night, taking souls so that she may return to the defiled sacred ground from which she springs!

If you don't kill and deposit 2 human souls by sunrise, your spirit will dissipate. Don't let the legend of Yaya Minya die!

Do you want a longer backstory?

http://mothdanmedia.pcriot.com/?p=41​

Ratings

Coolness 46% 1362
Overall(Jam) 2.88 820
Fun(Jam) 2.67 808
Humor(Jam) 2.11 852
Innovation(Jam) 2.68 785
Mood(Jam) 3.50 248
Theme(Jam) 3.83 218

Feedback

Muush
25. Aug 2015 · 07:53 UTC
Spooky
waveformmodulations
27. Aug 2015 · 05:18 UTC
Very Nerve-wracking atmosphere. The audio of the tvs/radio and the people screaming makes it very spooky.
Flygamer101
27. Aug 2015 · 11:44 UTC
Very nice. I loved the atmosphere and the sound effects. Great game.

I have a tip for you, the attacking system should be based on a time, so that you can't just spawn click, as the animation glitches out. For example:

float fireRate = 1.0f //Fire every one second, vased on the time in the game.
float nextFire;
if(Input.GetButtonDown("Fire1") && Time.time > nextFire) {
//Attack Code Here
nextFire = Time.time
}
Flygamer101
27. Aug 2015 · 11:45 UTC
Very nice. I loved the atmosphere and the sound effects. Great game.

I have a tip for you, the attacking system should be based on a time, so that you can't just spawn click, as the animation glitches out. For example:

float fireRate = 1.0f //Fire every one second, vased on the time in the game.
float nextFire;
if(Input.GetButtonDown("Fire1") && Time.time > nextFire) {
//Attack Code Here
nextFire = Time.time + fireRate;
}

That should work. Great Game :D
Flygamer101
27. Aug 2015 · 11:47 UTC
Oops, my internet screwed up. Sorry for posting 2 comments.
Matthew Rayfield
28. Aug 2015 · 03:31 UTC
a good and creepy feel!

quite nice for 48 hours!

i would definitely play again once you get it further along!

cool & nice & good & nice!
rodobodolfo
28. Aug 2015 · 20:55 UTC
good job! it is kinda scary!
SecondDimension
28. Aug 2015 · 20:59 UTC
A very atmospheric entry, unfortunately I could quite tell how I was supposed to achieve my goal. I had quite a few technical glitches too, such as a human floating over a bed and flying through me. It had a nice feel to it, and the audio was good.
Jacktheviper
28. Aug 2015 · 21:50 UTC
The audio and graphics managed to convey a creepy atmosphere and I liked the basic idea but I had a lot of trouble figuring out how to kill the guy sitting in front of the TV without being killed myself, it would have been good to have something indicating when I was hitting or being hit.
emmelineprufrock
29. Aug 2015 · 04:14 UTC
Very interesting concept and execution, definitely something I haven't seen before as far as feel and theme. Good work.
OnlySlightly
29. Aug 2015 · 04:20 UTC
Love how it was based on real folklore. Great job implementing a night/day cycle. Thanks for making this!
Biruts
01. Sep 2015 · 16:43 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
sergicollado
06. Sep 2015 · 21:32 UTC
I like graphics, please continue working inthe game, looks so well
axoona
12. Sep 2015 · 19:45 UTC
very spooky, good mood!