Caver by Harmadillo
Explore a cave system.
A turn based exploration game.
Controls:
Scroll Up - 'w' or mouse wheel
Scroll Down - 's' or mouse wheel
* Update * Fixed incorrect label for Rope



Ratings
| Overall | 223th | 3.175⭐ | 22🧑⚖️ |
| Fun | 229th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 96th | 3.55⭐ | 22🧑⚖️ |
| Theme | 43th | 4.1⭐ | 22🧑⚖️ |
| Graphics | 258th | 2.8⭐ | 22🧑⚖️ |
| Audio | 214th | 2.658⭐ | 21🧑⚖️ |
| Humor | 211th | 2.294⭐ | 19🧑⚖️ |
| Mood | 131th | 3.475⭐ | 22🧑⚖️ |
| Given | 34🗳️ | 16🗨️ |
Maybe I am dumb, but I found the control scheme very confusing and a bit tedious, having to click on tiles then either explore or move, yet I never saw a situation where both options were available. A simple arrow key movement would have been more enjoyable for me.
The select a tile+click an action is a nice control scheme for this kind of game, though I agree that as-is both actions can be handled by arrows. With search, it would have been great.
I didn't feel that I had much agency, so the game felt very random. It was enjoyable to see what was down the tunnel. It felt less like a game, and more like a non-linear story.
A bug for you: the heading for "ropes" is "torchs".
What i am not a fun is music, but it's very easy to turn it (Thanks for settings) off in the setting and listen to something that i find more moody. And i also feel that balance is a bit off, too much rope and not enough torches.
Very cool game! I like how every movement is a decision and how you're juggling all your resources, torches, health, ropes. I was always on edge trying to make sure I'm not running out, I had to take some nailbiting decisions ("Yes, 4% chance MIGHT sound bad at first glance, but it doesn't say impossible AND it will save a torch!" - final statement before disaster strikes). Had lots of fun and a great time with this game, I was really getting immersed while trying to find a way through the caverns. Great job, very well done!
@pincushion Fixed the rope label. Don't know how I didn't spot that.
@mod-wiz The procedural generation I found relatively easy. I struggled with thinking up different description of caves and features/events to put in them.