Deep Point by Garywiss

[raw]
made by Garywiss for Ludum Dare 57 (COMPO)

ld57-Title.png

This entry is for Ludum Dare 57 compo it has been made in 48 hours

LD57Screen.png

Story

You have one mission, to keep the peace and to guarantee the survival of your kind, you must fulfill it.

Gameplay

You control a capsule that is launched from space. You have to bring it safely to the planet's core.

Use WASD/Arrow Key or your Gamepad Left Joystick/DPad to move Use space/Enter or Cross/A/Start to confirm menu

That's all, have fun !

(the webgl version is better played in fullscreen or on the itch.io page)

Ratings

Overall 201th 3.273⭐ 24🧑‍⚖️
Fun 127th 3.409⭐ 24🧑‍⚖️
Innovation 231th 2.841⭐ 24🧑‍⚖️
Theme 240th 3.023⭐ 24🧑‍⚖️
Graphics 160th 3.364⭐ 24🧑‍⚖️
Audio 105th 3.432⭐ 24🧑‍⚖️
Humor 132th 2.842⭐ 21🧑‍⚖️
Mood 185th 3.225⭐ 22🧑‍⚖️
Given 16🗳️ 17🗨️

Feedback

JavaSaurus
07. Apr 2025 · 07:27 UTC
Simple, original and entertaining. As far as the WebGL goes, I too have issues with the LD page. When looking at the error log in the dev console, it gives me errors on permissions and cross-origin errors. As an alternative, you can try to upload it on itch.io and see if it plays over there?

Gameplay wise, this could be a fun little arcade game once it is a bit more fleshed out. But in the scope of 48 hours this felt great to play.

En fin de compte, je veux juste dire, excellent travail et merci d'avoir fait cette entrée de game jam ;)
LDJam user 384191
07. Apr 2025 · 09:12 UTC
Nice game! While the concept is simple, it's well executed. I didn't encounter any problem with the embedded version, but maybe it's already fixed ?
Special mention for the music, which is very good and adds a lot to the general vibe.

Bien joué!
🎤 Garywiss
07. Apr 2025 · 18:51 UTC
Thanks for your comments, the webGL version didn't work on my computer yesterday but now it seems to be fine.
I added an itch.io page just in case

Merci beaucoup d'avoir joué ! :heart:
Clintor24
08. Apr 2025 · 00:05 UTC
I love flying games like this. What's tripping me out is that it plays almost identical to the first game I ever made on Dreams for PS4 called Asteroid Rush. So I'm totally biased, but I don't care lol. Great job!
Clintor24
08. Apr 2025 · 00:10 UTC
I managed to find an old video of it lol. Here's a screenshot. ![Screenshot 2025-04-07 190616.png](///raw/284/46/z/6abdb.png)
Ali Yagmur
08. Apr 2025 · 09:13 UTC
I liked your planet. I too did something with space and had to draw a planet. :D
Egor Iv
08. Apr 2025 · 09:52 UTC
at first I dodged the rings)) I had a good time playing it
Scott R Howell
08. Apr 2025 · 10:10 UTC
Good work! the general presentation is wonderful, I dont think you move fast enough to get to all of the rings, and the speed objects come at you at points is too much to react to, but it works, its fun, its tense, and I like the music too, very cool!
Linky439
09. Apr 2025 · 20:13 UTC
Very fun, with a wonderful 2000 vibe! It feels a bit like a prototype for some obscure Dreamcast title. I wish there were more "stages" but congrats on making the 48h deadline!
Empyreans
17. Apr 2025 · 00:47 UTC
![brave_MWyc4G8ApO.png](///raw/e7e/c5/z/6c44e.png)

Instantly knew what to do with the rings as I played too much of Harry Potter (1-3) games back in the day lol.

Why civilization has their planet's core exposed like that is anyone's guess, but can't complain as it made wiping them out easier :skull_crossbones:

Good job!

~Xp
ditam
17. Apr 2025 · 16:55 UTC
Cute entry, and the gameplay is very smooth. I wasn't sure if the planet turning white after the crash is a visual effect (the planet exploding?) or just a bug with the textures :) Either way, the game looks great overall.
henk
22. Apr 2025 · 21:55 UTC
I love the model-work and overall sense of scale; it made the ending
feel super satisfying. I'm not sure if it's possible to get all the rings,
but I tried my best and managed to score 214399.
LeReveur
25. Apr 2025 · 13:31 UTC
Simple gameplay, good arts, fast to play, well done!

Dommage de pas avoir eu le temps de noter plus de jeux (je sais ce que c'est, ça m'est déjà arrivé), j'espère que tu auras quand-même assez de notes d'ici cette nuit, ton jeu mérite d'être noté…
LDJam user 371030
25. Apr 2025 · 15:37 UTC
I liked the flying experience and the planet getting closer : ))

Too bad we destroyed the Earth. XD
Ava Skoog
25. Apr 2025 · 17:59 UTC
Short but sweet! It gave me N64 vibes both in terms of audio as well as graphics :)

You did a great job with the approach through the layers of the planet as it gets closer. Very cool.

My main criticism would just be some polish missing. The difficulty was a bit uneven, as some segments seemed almost impossible to ace because it was difficult to see things properly. The scaffolding thingies going through the middle of the camera for example. I think some fog would've been good to make it easier to gauge depth. It was hard to see which rocks were closer than others. It was also a bit hard on the eyes the way things flickered a bit when they exited the screen so maybe a fadeout would've been good.

But gameplay itself was fun and felt good. It would work well even for a longer level.

Pretty nice!
digital bacon
25. Apr 2025 · 22:36 UTC
Interesting game. Only problem is the player obscuring the view ahead when it's in the middle of the screen. Gameplay was fun though. Good effort, well done!