Deep Point by Garywiss

This entry is for Ludum Dare 57 compo it has been made in 48 hours

Story
You have one mission, to keep the peace and to guarantee the survival of your kind, you must fulfill it.
Gameplay
You control a capsule that is launched from space. You have to bring it safely to the planet's core.
Use WASD/Arrow Key or your Gamepad Left Joystick/DPad to move Use space/Enter or Cross/A/Start to confirm menu
That's all, have fun !
(the webgl version is better played in fullscreen or on the itch.io page)
| Link | https://garywiss.itch.io/deep-point |
| WebGL | https://garywiss.itch.io/deep-point |
| Original URL | https://ldjam.com/events/ludum-dare/57/deep-point |
Ratings
| Overall | 201th | 3.273⭐ | 24🧑⚖️ |
| Fun | 127th | 3.409⭐ | 24🧑⚖️ |
| Innovation | 231th | 2.841⭐ | 24🧑⚖️ |
| Theme | 240th | 3.023⭐ | 24🧑⚖️ |
| Graphics | 160th | 3.364⭐ | 24🧑⚖️ |
| Audio | 105th | 3.432⭐ | 24🧑⚖️ |
| Humor | 132th | 2.842⭐ | 21🧑⚖️ |
| Mood | 185th | 3.225⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 17🗨️ |
Gameplay wise, this could be a fun little arcade game once it is a bit more fleshed out. But in the scope of 48 hours this felt great to play.
En fin de compte, je veux juste dire, excellent travail et merci d'avoir fait cette entrée de game jam ;)
Special mention for the music, which is very good and adds a lot to the general vibe.
Bien joué!
I added an itch.io page just in case
Merci beaucoup d'avoir joué ! :heart:
Instantly knew what to do with the rings as I played too much of Harry Potter (1-3) games back in the day lol.
Why civilization has their planet's core exposed like that is anyone's guess, but can't complain as it made wiping them out easier :skull_crossbones:
Good job!
~Xp
feel super satisfying. I'm not sure if it's possible to get all the rings,
but I tried my best and managed to score 214399.
Dommage de pas avoir eu le temps de noter plus de jeux (je sais ce que c'est, ça m'est déjà arrivé), j'espère que tu auras quand-même assez de notes d'ici cette nuit, ton jeu mérite d'être noté…
Too bad we destroyed the Earth. XD
You did a great job with the approach through the layers of the planet as it gets closer. Very cool.
My main criticism would just be some polish missing. The difficulty was a bit uneven, as some segments seemed almost impossible to ace because it was difficult to see things properly. The scaffolding thingies going through the middle of the camera for example. I think some fog would've been good to make it easier to gauge depth. It was hard to see which rocks were closer than others. It was also a bit hard on the eyes the way things flickered a bit when they exited the screen so maybe a fadeout would've been good.
But gameplay itself was fun and felt good. It would work well even for a longer level.
Pretty nice!