The Monster In Me by echokain

[raw]
made by echokain for LD33 (JAM)
The game revolves around a group of three friends who are living in post-apocalyptic like circumstances. Food is scarce and safety isn’t guaranteed. The world has changed greatly from the one we know now. Luckily, the group managed to find an old warehouse with a kitchen stocked full of tinned food. Enough to keep them going for a few weeks.

As they live together in this warehouse the relationships between them start to deteriorate. You, the player, will have to intervene at key moments and choose the right actions for the good of the group. Each of your friends will have a ‘morale level’ which indicates how they are feeling in relation to your choices. There will be branching stories depending on the choices you make. The morale level for each friend will also determine the ending of the game.

Sometimes you will need to make immoral choices which may sacrifices the safety of others so your friends may live. But who decides what is immoral in a world without the old rules of society? Can a wrong action done with good intentions really make you evil? Does doing something bad to help the people you love really make you a monster?

Credits:
Programming and Art: Gauthier Andre
@GauthierAndre_

Narrative and Design: Alice Rendell
@alicemrendell

Music: 'Anamalie' Kevin MacLeod
http://incompetech.com/

Ratings

Coolness 46% 1362
Overall(Jam) 3.65 191
Audio(Jam) 2.62 568
Fun(Jam) 3.04 537
Graphics(Jam) 3.62 410
Innovation(Jam) 2.76 715
Mood(Jam) 4.08 48
Theme(Jam) 3.81 235

Feedback

Benier
25. Aug 2015 · 02:42 UTC
I love the visuals and the theme, I just wish you had more time to complete more dialogue options and visuals. Nice work!
AlariSilver
25. Aug 2015 · 04:36 UTC
Wow! Another narrative game :D
I really loved the theme, and... it seems like whatever you do, lie or tell the truth, everyone gets screwed over. The morals are really very grey in this story.
BSODDevTeam
25. Aug 2015 · 18:26 UTC
Well done, sir! Keep on.
colinn
25. Aug 2015 · 18:35 UTC
Like narrative games. Well done
AntonyBaasan
25. Aug 2015 · 18:35 UTC
Coool idea
joh
25. Aug 2015 · 18:38 UTC
That was great, sucks that it just stayed at the end screen, should have auto-restarted. Found my round fairly interesting :) Nice job!
JackDegree
25. Aug 2015 · 18:40 UTC
Nice :)
Bitterdeath
25. Aug 2015 · 18:41 UTC
I played through to the end. One of the better narratives I've seen in terms of execution.

I would have liked to have more opportunities to make decisions. Also, the moral didn't seem to do anything from what I could tell.

A good adventure in the apocalypse anyway.
gingerBill
25. Aug 2015 · 18:45 UTC
Lovely graphics and captivating story.
A_K_
25. Aug 2015 · 19:26 UTC
Liked the dialogs. They are seem really smooth and "depth" sometimes. It will be cool thou to add some more graphical feedback and guide a player more through game. Or something like that. GJ
mantis
25. Aug 2015 · 22:14 UTC
Really strong entry. Good game.
Big Cow
26. Aug 2015 · 13:34 UTC
I liked that your choices had an impact on the ending, and that there was a level of strategic decision as well as 'moral' decision. Loved the art style. Would like to see the game expanded with more locations
tuturto
26. Aug 2015 · 14:36 UTC
I had fun playing this. For some reason game was throwing inder out of range errors, but seemed to run just fine despite of that.
inbetweengames
26. Aug 2015 · 16:17 UTC
Grim, and really suspensful - I love it!

But: I didn't think of myself as the monster. I did all the right good nice things. Which obviously turned out awfully. But I'm monster-free!
lucentbeam
27. Aug 2015 · 12:57 UTC
Wow, I really liked this! The audio, while minimal, added a lot of mood. The way it all came together definitely captured the essence of hopelessness. Reminds me of The Road.
RougeRogue
27. Aug 2015 · 17:36 UTC
Was a lot of fun playing! Really similar vibe to the walking dead which is a great game!
HappyHour
29. Aug 2015 · 05:16 UTC
The awkward tension that builds up between the characters is presented well. Great narrative-based submission.
aprotasenya
29. Aug 2015 · 12:22 UTC
This is a nice little narrative game, I like how it plays. There are some typos though: extra words or chars, some words are missing - nothing serious, but it gets in the way a little.
Still a nice thing overall, congrats!
ALobker
03. Sep 2015 · 10:15 UTC
Stupid Ana, running away with our food.
Omiya Games
04. Sep 2015 · 20:45 UTC
It's rather odd to use Unity as a game engine to build a visual novel, but I definitely enjoyed this entry! Thought it was well-written, especially in the consistencies each character had (even though they were, admittedly, regular post-apocalyptic character archetypes). Got pretty intense with the ending!
Catmoo
13. Sep 2015 · 16:49 UTC
I really enjoyed that, didn't know you were taking part in Ludum Dare :) I felt like a right monster, especially cos I was the only one left alive and I didn't know where the others were :(