Boom Boy by William Corrin

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made by William Corrin for Ludum Dare 60 (COMPO)

No gen AI was used in the creation of this project.

Welcome to Boom Boy, a retro-inspired 3D Platformer where you play as a lonely, outdated Boom Box.

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Collect musical notes in order to repair old, broken radios to save the livelihood of Boom World!

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Don't forget to platform your way back to the 90's with some nostalgic graphics and level design!

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Tools used: - Unity 6.3 - Visual Studio - Blender - paint.NET - Mixcraft 10 Pro Studio (DAW)

============================================================================================== I was really hoping that each radio would correspond to an ability (double jump was going to be unlockable) but I just simply ran out of time.

As always, I ended up spending too much time on the graphics, shaders, and animations...I just end up having too much fun tinkering with everything and lose track of my scheduling a bit.

I also made this fun .png for a particle system when picking up notes and getting injured, but those also didn't make it...alas! tex<em>onomonopia</em>ow_small.png

============================================================================================== If you like this game and want to support me, check out the game I've been working on for almost 3 years over on Steam: https://store.steampowered.com/app/3077140/Nightmare_Kitchen/

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Changelog 10/20/26: Added a graphic in top left corner for menu to show people its available (many have talked about sensitivity and didn't realize it was there) 10/20/26: Attempt a fix for bloom blowout issues that people on Mac/Linux or other browsers appear to be having

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Ratings

Given18🗳️21🗨️