Try the Post-Jam version 1.0 of GREED. :)



My original Jam submission was a bit short so I worked on a Post-Jam version which comes close to the concept I wanted to realize in the Jam but the great wall of 'wich scripting stuff I need, how I write it and how long does it take to draw all things?' blocked me. There were too many new things I had never tried before.
Things which are new in version 1.0:
-animations yay
-new sounds
-new enemies
-a much bigger level
-an ending ...
Things which I want to implement in version 1.1:
-better hitboxes
*-a checkpoint system *
-a super challenging boss battle!
-another ending screen
-another attack animation
-to skip text bubbles
-another background
So have fun and give me feedback to my Post-Jam version. :)