Try the Post-Jam version 1.0 of GREED. :)

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My original Jam submission was a bit short so I worked on a Post-Jam version which comes close to the concept I wanted to realize in the Jam but the great wall of 'wich scripting stuff I need, how I write it and how long does it take to draw all things?' blocked me. There were too many new things I had never tried before.


Things which are new in version 1.0:

-animations yay

-new sounds

-new enemies

-a much bigger level

-an ending ...


Things which I want to implement in version 1.1:

-better hitboxes

*-a checkpoint system *

-a super challenging boss battle!

-another ending screen

-another attack animation

-to skip text bubbles

-another background


So have fun and give me feedback to my Post-Jam version. :)