Take my charge - Post Mortem
About the game
Take my charge is a philosophical game where you have to solve puzzle and explore deep into the dreams of an advanced AI.
What went well
- Game finished.
- Sound effects that relate to the mood.
- Managed to write a cohesive story.
- Simplicity on art made me spend less time on it and more onto polish.
- Easy design led to quick development (All features were done in ~5hr).
- Some cuts on the game design did not affect the gameplay.
What went wrong
- Spend the first day working on another game, them realized the scope was to high.
- Wanted to do compo, but decided to polish it further for a better release.
- Physics sometimes feels a bit clunky. (Should use Unity physics only for collision detection)
- Camera follow is slow and offsets too high on the Y axis from the player. (Spend ~3h on this and after release solved it by putting the camera as a child of player).
Conclusion
I got caught on the first idea I got and spend a valuable day on it, I should have done more planning before compromising. But at the end I managed to make something simple with a great user experience and I’m proud of that.
Next time I’ll try be more careful on what idea I decide to work on.