Take my charge - Post Mortem

About the game

Thumbnail-Gamejolt.png Take my charge is a philosophical game where you have to solve puzzle and explore deep into the dreams of an advanced AI.

What went well

  • Game finished.
  • Sound effects that relate to the mood.
  • Managed to write a cohesive story.
  • Simplicity on art made me spend less time on it and more onto polish.
  • Easy design led to quick development (All features were done in ~5hr).
  • Some cuts on the game design did not affect the gameplay.

What went wrong

  • Spend the first day working on another game, them realized the scope was to high.
  • Wanted to do compo, but decided to polish it further for a better release.
  • Physics sometimes feels a bit clunky. (Should use Unity physics only for collision detection)
  • Camera follow is slow and offsets too high on the Y axis from the player. (Spend ~3h on this and after release solved it by putting the camera as a child of player).

Conclusion

I got caught on the first idea I got and spend a valuable day on it, I should have done more planning before compromising. But at the end I managed to make something simple with a great user experience and I’m proud of that.

Next time I’ll try be more careful on what idea I decide to work on.