I'm In (If I Haven't Said So Already)
Don't really remember if I made a "I'm in" post, because I was still trying to figure everything out here last week. Anyway, it's my first LD, and I'm going solo in the jam.
Tools: - Unity 2017.2 - Blender for 3D modeling (I've spent a lot of time this week practicing modeling, rigging and animating, and I'm getting pretty comfortable with it. Hope that pays off!) - Gimp for 2D art (If I go 2D I may create and rig models in Blender, render their animations and use those renders to create sprite sheets in Gimp. It'll take a bit longer, but the result will be worth it.) - Audacity for sound recording (usually that's jut me making all kinds of weird noises into the microphone) - LMMS if I have time to add music. (If I don't have time, I'll create the music in the next few weeks and add it after the ratings.)
My Personal Goals: - to expand my horizons. As I said, I've already improved my skills with Blender. By the end of this, if I am a better game developer because of it, then it will have paid off. If not, at least it will have given me an excuse to hole up in my room for a few days. I would have done that anyway, but now I will have an excuse to do it. - a respectable finish. The first jam I was in (not LD) I think I finished 128th out of 133. That turned me off jams for a while. Ironically, it also had me eating jam out of the jar by the spoonful. - and of course, "Ludum dare": "to give a game." To come up with a game that I like, and that others enjoy playing. Maybe one that I can continue to polish, then release, and maybe even sell. I'm not looking for a fortune, just enough to reimburse me for my coffee bill.
Good luck, everyone, and have fun. I don't know about you, but I feel like a kid at Christmas.
HOLY CRAP! CHRISTMAS!!