Behind the scenes!

I ended up naming my game DESEEDER! Because you’re destroying seeds.
For this game I tried out diagonal pixels! Sounds weird, but here’s what it looks like:

DESEEDER Diagonal Pixels

You might be interested to see what it looks like when you DON’T rotate the game 45 degrees! Let’s find out:

DESEEDER Not Rotated

The programming logic was a bit confusing, until I started imagining the entire game in the unrotated version (second gif). I ended up only having to convert the coordinates in the renderer, to make my collision still based on rectangles!

If you have any questions about how I did any part of the game, let me know! Here’s the link again: DESEEDER

I’m excited to check out everyone’s games! I’ll definitely prioritize yours if you let me know about it! There’s no shame in self-promotion right now <3

Comments

14. Dec 2015 · 07:03 UTC
Thinking in an easy-to-understand coordinate system is indeed the way to go! The rotation is just visualization, as far as the game is concerned.
14. Dec 2015 · 07:15 UTC
Your game looks amazing, but I can’t play flash, d’oh!
d_0o_d
14. Dec 2015 · 07:20 UTC
This is a cool idea, I will have to remember this for the future :)
Gyfis
14. Dec 2015 · 07:23 UTC
Cool game! I really like the rotation – a not-much-seen and very welcome change to the pixel-art pool of games. Though it is a bit too hard for me – needed to try that tutorial a too much times, imho.