Behind the scenes!
I ended up naming my game DESEEDER! Because you’re destroying seeds.
For this game I tried out diagonal pixels! Sounds weird, but here’s what it looks like:
You might be interested to see what it looks like when you DON’T rotate the game 45 degrees! Let’s find out:
The programming logic was a bit confusing, until I started imagining the entire game in the unrotated version (second gif). I ended up only having to convert the coordinates in the renderer, to make my collision still based on rectangles!
If you have any questions about how I did any part of the game, let me know! Here’s the link again: DESEEDER
I’m excited to check out everyone’s games! I’ll definitely prioritize yours if you let me know about it! There’s no shame in self-promotion right now <3
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