Basic mechanics

ld40-programmer-art.gif

I'm about half a day into this Ludum Dare, and I think I have the basic mechanics implemented. Shoot enemies, (automatically) collect the parts they drop. The more you collect, the more firepower you have, but movement gets a lot more sluggish as well.

The plan, as usua, is to add at least win and loss conditions by the end of the day, so that I have all of tomorrow for polish and balancing.

Please excuse the programmer art. :wink: