Ultra Rumble Carnage aka Shitty Racer

So yeah, the idea is to have 200 little carnage cars going on a rampage in destructable city and you are one of them.
Spend the day trying to make wheelcolliders work just to finally give in and script something with regular capsule colliders.
Still, having never done either car physics or AI, I was kinda surprised that the latter was done in an hour while the first took pretty much the entire day.
The Screenshot shows the little pathfinding for the individual waypoint nodes. :)