This is where I am

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Attempting a point/click C64 color/style adventure game. It was harder than I thought. Lots of fiddly bits. The core tech is pretty much there apart from picking up items and putting inventory on screen. That's next. Then I have to actually design some rooms and puzzles, do the art/coding for them etc.

I'm probably going to bail on the compo as I want to do more than a couple rooms, so I will head for the Jam Monday night.

Unity, ASEprite, Jetbrains Rider, and lots of Google for reference shots. Probably about 20 hours in so far.

I don't know if I can complete this on time or not as the room art is more complex that I thought and puzzles take thinking time.

Hope you're all doing well.