One day is still one day

This Ludum Dare has been quite the emotional rollercoaster for me. The first day I woke up a bit late, so I begun with a little bit of (unnecessary) stress. I didn't come up with ideas very easily, until finally I settled on making a space adventuring game. The idea was to make a space exploration game, where you balance your fuel/oxygen/etc. resources, and more of anything means more weight, which is arguably a "worse" when in space. Well, as you might guess from the past tense, this idea was doomed from the start, and after 7 hours I abandoned it. At that point, Ludum Dare had been running for about 16 hours, so I just decided to stop for the day.

This morning (about 5-6 hours ago) I started the game I think I'll be submitting. It's about making a factory, where efficacy is the main goal: the more resources you use, the worse it is ;) Feeling pretty good about this idea, though having about 16 hours total to make a game is pretty spooky. UE4Editorem2017-12-03/em17-43-53.png