LD 40 and Storytelling: Less complex code, more complex scenes :D

Hey hey, Good job everyone! LD 40 was much fun for us and hopefully you did enjoy it, too!

This time we tried something absolutely new to us: a storytelling game! And it was A LOT of fun creating it! There are characters, stories, dialogues, settings, levels, animations and so much more to design, create and polish in this kind of games.

From my perspective as the programmer it was quite nice not to have that much of gameplay-dependent systems, but more text, speech, camera flights and so on. Less complex code, more complex scenes and a lot of fun! :D

I worked together with an sound artist, that created tons of clips and worked a lot on the voice-overs, and a game-designer/dialogue writer that gave his voice for the main character.

Me and my team had some bad luck with artists, so we sticked to 3rd party graphic assets this time. Somehow it feels strange to use such non-selfmade graphic assets in a gamejam, but after all I am very happy with it. How do you think about it? For me it was really hard to check 'Opt out graphics' since I worked a lot on post-processing, level design and all those nice-looking things and would like to get some feedback on it .. but yea - that's the downside of using assets ;)

https://ldjam.com/events/ludum-dare/40/a-heros-burden/

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