Callisto: a puzzle from Riven in Space!

My homage to old-school puzzle room games is done! In true LD style, I had to code most of the actual game part in the last 12 hours, having spent eons finding the right textures and sounds online. But I like the final result! The game is finished with mostly any real UI or title screens missing due to lack of time. I like how this ended up though so I’m going to make a post-compo version.

Callisto: puzzles in space

I hope the actual room puzzle is not too obscure. I feel all the clues are there and the solution is rooted in patterns and association. Unlike modern games this title does no hand-holding at all. Just letting you do whatever until you get it right and then you get feedback. This was mostly due to lack of time but I like the Myst/Riven puzzles where you can click on stuff as much as you want with the game not really acknowledging that you’re trying something. “Eh, click on that some more, why don’t ya? I don’t care.” the game seems to say, if it could talk.

This game needs a fairly beefy graphics card. At least an Intel HD4xxx/5xxx with discrete cards much preferred. I’m using my own 3D framework and I haven’t yet built lightmaps ‘n all that so all lighting is dynamic and it still needs some good old optimisation. In the post-compo version I’ll do that and add a quality setting, ran out of time.

Sound is an integral part of the game, it really adds a lot to the atmosphere, please play with sound, it really enhances the experience. Thanks.
With all that said, have fun playing and rating games and:

Play Callisto