Greedy Robot Fight | Post Mortem
Yesterday i publish my entry for LD40 "Greedy Robot Fight" https://ldjam.com/events/ludum-dare/40/greedy-robot-fight and now i will tell you about the problems and goals i had for this game!
Sorry for my bad english, i am not a native speaker
Goal
- In my last LD game "Jave and the Neural Networks" https://ldjam.com/events/ludum-dare/39/jave-and-the-neural-networks i make a simple "linear" history and unreplayable game, and in this LD i wanted to create a full replayable game
- And this time i wanted to use more complicated stuff than unity, just like a challenge and then i decided to use lua with Love2D
Ideas
Find a idea to this theme was very hard the first thing i think was about making a job, delivery or something like that, but i didn't figure how to make it, then i start writting new ideas:
- City Builder I didn't do it cause i see it very hard to do in 48/72 hours, btw i saw a lot of them
- Coin Collector? (Get coins, that make you slower, but you need to get upgrades) (This doesn't have to much sense...)
- TurnBased, Strategy/Dungeon Crawler (I open the hardlydifficult stream to see how its going on, and then i see the idea "3 shoots turns" https://trello.com/c/iA2mvtyx/56-3-shots-per-turn currently i am playing a lot of fidel dungeon rescue, then i think on this!)
Day 1: Prototyping (Contains Overdose of Technical Stuff)
First Problem: Screen Resolution
For the game i am developing in Love2D "Shadow Screams" https://itch.io/t/142891/shadow-screams-temp-name-stealth-multiplayer-1vs3-horror i fix this problem by using a camera that moves with player, and shows more map in higher resolution, but for this project a camera its not what i need, then i search in the Love2D to see if somebody found a solution for screen resolutions and i found this life saver that use a native resolution and then scale it properly using the correct aspect ratio (I make the game resolution square like fidel dungeon rescue) then i make some tests, and everything worked very great! :smile:
This was the first floor texture (created with tilemancer): https://raw.githubusercontent.com/rodel77/LD40/e6ac1868573aed1e76f2359f3bd291b601dc3731/assets/atlas.png
Day 2:
- Robot art
- Lua classes setup
Day 3:
https://ldjam.com/events/ludum-dare/40/greedy-robot-fight/some-progress
- Movements
- Floor texture changed finally!
- Map loading system
Part 2: https://ldjam.com/events/ludum-dare/40/greedy-robot-fight/greedy-robot-fight-post-mortem-part-2