Artifacts - web version and a couple changes

https://ldjam.com/events/ludum-dare/40/artifacts
So... We finally have a webgl build available. Before this LD we had always used the unity's audio system, but this time we have used FMOD. It made some things easier, that's for sure, but apparently the Unity/FMOD integration does not allow exporting to webgl. At the end we had to redo all the audio stuff so we could make that build.
We've also made a bunch of changes in the post-jam version that were suggested by some of you in the comments:
- We've fixed a couple of minor bugs with the UI.
- We've changed the way the camera follows the player because it was making it very hard to aim with the hook. Now the camera will center on the player instead of were he is looking.
- We've added a Exit to desktop button to the pause menu (this does not apply to the webgl build).
- In the final scene, pressing the "Escape" key ("Start" in an xbox controller) will close the game (this does not apply to the webgl build).
- We've added an alternative ending illustration when the player ends the game with all the gems collected.
- We've changed how the xbox controller works. Now the left joystick will move the player and the right joystick will aim the hook. Both the A button and the left trigger can be used to jump, and the hook is used now with the right trigger (and the right bumper, as it worked before).
- We've added cheatcodes! Some people suggested that the game should not have fall damage. We thought that removing that would change how we envisioned the game, but we agree that the game can be very unfair sometimes. For this reason we've decided to add some alternatives for those players that just want to see the game without the difficulty. These are old school cheats, so you have to type some magic words with your keyboard to enable them. The cheatcodes are:
longfallshoes -> fall damage on/off
2spooky4me -> god mode on/off
If you haven't played our game yet we'd love you to try it and tell us what you think :).