Neon Hell 0.2.4 development update

It has been a while and I barely found any time to continue work on my LD40 Compo/Jam Entry "Neon Hell" (check them out here https://ldjam.com/events/ludum-dare/40/neon-hell and here https://ldjam.com/events/ludum-dare/40/ld40-sirpumpy), but the holidays luckily gave me the opportunity to implement the new graphics and shader I was working on :)

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Enough screenshots and low quality gifs: Enjoy!

Play now!

http://www.fatihtavukcu.de/ludumdare/

New in 0.2.4 compared to the JAM version: - Fully overhauled graphics - New color grading shader - Quicker controls - Enemies do not spawn at insane rates anymore - An alternate (direct) control scheme and alternative keys - A "help" screen - Various bug and performance fixes - 3 different weapons

Upcoming changes: - Bigger arena - Different enemy types - Overhaul of the weapon system - UI overhaul - Smoke trails will be replaced by light trails - More unique buildings - Animated backgrounds - Background events - ...

I welcome your feedback, be it here or on my compo/jam entries. Thanks a lot!