Time to Rest

I’m getting too old for this… and I’m only in my 20s! Need to have another rest, maybe for the night.

Fortunately the core mechanics are basically in place. Hopefully I can bash out a short serialization system so I can use my editor freeplay mode to create all the levels at once (testing them as I go) and then copy the data wholesale into the editor outside of runtime.

So, jobs for tomorrow:

  1. Create the tile serialization system.
  2. Create all the levels at runtime and save the data out into a data file.
  3. Transfer the data file information into the editor objects.
  4. Turn off freeplay.
  5. Implementation level progression / selection / camera movements
  6. Sound effects
  7. Music
  8. Particle Effects
  9. UI and Menu Screens

Sounds a little too much for tomorrow but fortunately the game has a minimalism aesthetic so I may be able to save time in UI and the Menu Screens.