Progress and getting Sidetracked

Due to my work schedule this weekend, I didn’t start coding until late in the afternoon. In spite of that, I made some progress with gameplay (though I don’t have anything incredibly significant to show yet), and then ended up getting sidetracked/bottlenecked with UI code. I think this is the first time I’ve ever realized how nasty, bug-ridden, and time-consuming basic UI features I take for granted is to implement. I’m not sure if I’ll be able to finish this Ludum Dare due to work and the last week of the semester, but I’ll try.