LD40 Notes
LD40 was a lot of fun but it didn't go well from the point of view of actually finishing a game. I attempted to make an RTS from scratch called Mine Op 40. Got some basic mechanics down, but it all amounts to a small tech demo more so than a game.
Thing is, I knew this would happen because I planned the work down to the hour with HacknPlan. Despite actually under-estimating the time each task would take, I would have had to pull off perfectly productive 14-hour days to finish on time.
Still got some good work done that weekend though, like pathfinding code that I'll reuse in other games I'm working on. I now also know that my game engine needs some serious mouse support improvements - I had to hack something quick just for this game, but it feels clumsy and I need to design a proper solution.
By the way, I wrote a longer LD40 devlog last month, with more notes and screenshots for those interested :-)

Congrats to everyone who participated! See you all in April!