I'm in - for the 9th time!
To everything there is a season, and a time for every Ludum Dare, or something like that. I haven't been able to partake in a Ludum Dare since LD38, for all manners of reasons good and bad, so I'm pumped to be able to get back to it.
I had fantasies that I was going to learn Godot in time for this go-around, just to try something different, but that didn't happen. To that end, the usual tools apply:
- Engine: Unity
- IDE: Visual Studio
- Visuals: Photoshop
- Sounds: I might try doing them all on my Arturia Microbrute - but there's always Chiptone and my bag of tricks in REAPER if need be.
The ol' GitHub repos have some code I might be yoink as need be - stuff like level loaders and my patented two-camera setup for resolution-independent arbitrary pixel aspect ratios.
As a bonus, here's a shot of my workspace - this is it in "music" mode, but all that really changes is the software on the screen:
