Day 3 (Morning)

I didn't make a post last evening because I didn't actually do anything (I was playing games with friends), but I managed to get a lot done this morning. The core gameplay is pretty much complete! Here's what I did, in list form: - I added a menu for the turn-based aspect of the game. - You can now kill enemies! They have a health bar and will die once it reaches 0. - Jumping no longer gives you XP; killing enemies rewards you with XP and coins. - Coins! They're used to purchase items to restore health and magic. - You now have special attacks unlocked at certain levels, and they use magic. - There are now 5 types of enemies, each with their own health, color, damage, and fall rate. They're all slimes because I don't have time to implement other types of enemies. - You can now dodge enemies via platforming! - Smart platforming allows you to use special attacks to your advantage; some are limited in their range. Here's a few images of what I've done:

day3morning1.png A look at the new action UI.

day3morning2.png The Big Jump, a special attack that launches you into the sky and controls your character, guaranteeing that you'll hit the enemy.

day3morning3.png The Mana Orb, a powerful but costly attack that allows you to instantly track down and kill an enemy.

day3morning4.png The Shock, an attack that shoots a beam of electricity at the enemy, causing them to take 10 damage if they are at the same level as you.

day3morning5.png The Item Menu, where you can buy and use items in exchange for coins.

This afternoon, I'm planning to improve the UI a little, polish up the world border, and implement the final special attack, the Fireball.