Meh
I gotta say, it was really fun working on the project. Sadly our idea was a bit too big for this weekend, and I won't be able to do much this evening after work, except maybe polish up a few things.
Our idea was a mix between a board game and a jump'n'run game, but in the first two hours we realized that we wouldn't have time to pull through, so we skipped the ingame-jump'n'run part.
Now it's a very barebone game, with (I'd say) solid mechanics and little content. I'm kinda sad that I didn't manage to make the game fun, but working on it certainly was, and I will try to pretty-up the map this evening so if anything it looks somewhat finished.

If you wanna try the game: https://ldjam.com/events/ludum-dare/41/slime-world