FPS CCG: Card Wars - Did Not Finish
We tried to make an FPS Collectable Card Game, which was biting off a bit more than we could chew...
FPS was not a problem, but we decided to go networked multiplayer and ended up battling to figure out how to attach weapons to our players for about 1.5 of the 3 days in the jam!
In the end I managed to figure it out about 10 hours before the end of the jam for me but @Cyberwiz was already out due to work... I got pretty close to a playable prototype in that remaining 10 hours, but do not feel this is close enough to waste people's review-time with. Here's at least a video of how far we got: https://www.youtube.com/watch?v=C5Uo3Ce21Nc
We learned a hell of a lot this jam and I think the concept is amazing, so I consider this jam a success in-spite of failing to submit. Hopefully we'll get a post-jam version up on Itch in a week or two once we've sorted out all the kinks and have had some time for polishing.