I have again seen too big !
Sorry,
I have again seen too big : a "robo rally" gameplay with randomly generated mazes ; it's about programming motions/actions of a droid in a maze (turn based gameplay, but with realtime to obtain and use the i-cards who define the instructions of your program) !
I haven't enough time to terminate my gameplay :-(
It work with my editor script by the Unity inspector, but i need some more hours to allow to give a playable game.
Missing code : * implement i-card definition : - name - description - restriction on count of available i-cards - link to corresponding sprite - tag name for special bonus cards - sequence of one or more single player character actions (turn 90L, turn 90R, move one step forward, activate trigger) - add some additional properties used to constrain more usage of i-cards
terminate implementation of i-card controller used to display i-card in program slot & inventory slot
add interaction (mouse click, or perhaps, drag and drop) to manage i-card in program slots & inventory slots
add main menu game with help to explain rules
more polish the game (graphics & sounds/musics)
I have again take too more time for coding generator of world, like i do it for LD 38 :-(
But, this time, i have a good base to create mazes by constrained random generation.
And, i understand a few better the new UI of Unity 2017.
I need to find simpler gameplay mechanics for next time.
I hope do better for the next Ludum Dare.
Glad to discover your LD41 result :-)
PS : Tomorrow, i post the video of my LD41 development (timelapse in high resolution)