Done with LD41

I'm done for this time. I made a turn-based platformer, and it turned into a challenge. Luckily, state-machines can be used to handle movement, and interactions. Sadly, they are a bit tedious to handle in GameMaker Studio 2, as my setup required a lot of code duplication at times when there was no good way to have enter/exit strategies.

Hopefully, the levels are a bit tricky. I have managed to complete them all, but it still takes me a few attempts every time I try.
Most of the visuals turned out great, and the sound is what I would call ok. The music is also rather pleasant. I really hope that you will like it. Will you get the perfect run?
https://ldjam.com/events/ludum-dare/41/perfect-run
