Final Thoughts

For this LD, I was doing fine up until the last day, where almost everything didn't go the way I wanted it to. After realizing there was a way to enable text-based gameplay in Phaser, I used up nearly all of the last day implementing that feature.

Plus, I haven't gotten both the title and the collision detection up, but seeing as the Jam's almost over, I might as well publish this unfinished work. ~~Lucky I made it a few minutes before the Jam was over! That was close...~~

https://ldjam.com/events/ludum-dare/41/planter-walker

Note: There's only one command available for the game, and that's the quit command, which takes you back to the title screen.

Hopefully, there's some good stuff for this LD, and congrats to everyone who joined in!