Shuttle Launch -postmortem

What went well: * creating the 3d models * colours for the models * texture generation/creation * gameplay logic * collision detection * scoring * success & fail animations * publishing the game in LD website * browser compability
What went badly: * no restarting of the game, so everyone need to wait for game to load * load time is too long, even with the async loading of assets * adjusting the difficulty level of the game
https://ldjam.com/events/ludum-dare/41/shuttle-launch