First night down
I’m not so sure about this, folks, but at the moment my idea is something I’m calling “Xtreme Crop Dusting Simulator 2015”.
I’m about to turn in for the night, and hopefully get an early start tomorrow morning. This is how things look so far:

I spent more time than I should have puttering around with aspect ratio corrections, to have a C64-style 160×200 screen render correctly at arbitrary square-pixel resolutions. It kind of works.
First on the agenda tomorrow is figuring out what’s involved to go from here to a game. I have ideas, but right now I can’t tell if they’re worth pursuing – either way it’s early enough yet to go in a wholly different direction if need be.
Tags: ld34, progress, screenshot, unity