Help me choose an art direction

Why, hello there.

Fancy seeing you here.

When LD41 took place I mashed up a point & click adventure game with an FPS to make the 'point & shoot' adventure game (https://ldjam.com/events/ludum-dare/41/point-shoot) which included being able to fire boxes of chocolate everywhere and attempting to talk to cupboard doors. (psssh...hint hint, only 2 days left to rate.)

LD41 7.gif

I've decided to make a proper game out of it! Wooo! Coming to a Steam store near you at a date when I've actually finished it.

One thing I never got around to doing for LD41 was experimenting with visuals, because seriously who has the time to do that while fighting Unity and C#. If I had a fourth arm, then yes. Perhaps I'd have gotten round to it. So I've done a quick art test tonight and would love some feedback from you folks.

Which style do you think is more interesting?

1) My is that some clean 3D

https://i.imgur.com/Ch6ccQx.gif

2) Nah clean is boring, pixel it up

https://i.imgur.com/Gmizxb6.gif

I'm leaning towards the 2nd. The game I want to make is supposed to take bits of the classic point & click adventure game genre and I've always thought that as well as actions like 'look at' the pixel art of those 90s games is part of it. Brings a certain charm I think!

Anyway, tell me what you think. Would love to read your thoughts.

Bye bye now.