Better than last time!

I did better than last time (except graphics where I last time got place 32, but that's understandable since this time I did not focus on graphics). My goal was to get score better than 50% in every genre, and I guess I did (I don't know how many compo entries there were this time, but last time it was over a thousand, so I guess it was about the same amount this time, too EDIT: 1,031).
I still have some room for improvement in innovation and theme, but hey, I got much better score in those than the last time! My goal for next Ludum Dare: get in top 200 in both theme and innovation (probably won't happen, but that's a good goal!)
(I was supposed to opt out the humor, but apparently I forgot)
The most important lesson I learned in this Ludum Dare:
It does not matter what engine/programming language you use as long as you know your tool better than your pockets.
I first thought that I cannot compete Unity and Game Maker developers because they can create content so fast. I wrote my game in C using a self-written 2D software renderer, but since I had a lot of experience in C and I knew my engine very well, I managed to make a game that did pretty well.
So, I'll be using C next time, too!