Pygame Graphics
Hello jammers!
Pygame is slow for jams
I've participated in the compo twice --- both times from scratch with python and pygame. I tend to focus more on graphics and visuals than on complex games, which means lots of development and troubleshooting of makeshift sprite classes specific to that event.
I'm writing some graphics objects
In an effort to streamline this process, I'm writing a few graphics classes for pygame development. These would hopefully make some aspects of the pygame-compo less painful.
Currently, I have a couple classes to handle sprites and read spritesheets, but I'm looking to add the following things in the next week and a half before LD42 (probably in order of importance):
- Camerawork (slowdowns, zooming, panning/following an object)
- Particle effects
- Non-sprite animation framework (i.e. animations that just rotate, bounce, or spin)
- Menu/Interface
Call to action
If you have used pygame for Ludum Dare or another project, drop some comments with suggestions for graphics capabilities you would find useful!
Alternatively, if you want to contribute, throw me a pull request at https://github.com/jeremycryan/pyracy. Feel free to use some of this for the upcoming jam; I'm primarily making this to streamline my own process, but it would be awesome if other people benefited from it as well.
Thanks!