I'm in for Ludum Dare 42 -- Low Rez? Perhaps.

The weekend has been set aside, so I'm in for LD #42. As always I'll be working with the open web stack - ECMAScript (JavaScript), HTML, CSS.

Possible libraries:

  • RocketBoots for boilerplate game functionality
  • PixiJS for graphics
  • jQuery for basic dom manipulation
  • Lodash
  • AStar if I need pathfinding
  • Three.js if I get really ambitious and want to do 3d
  • Node.js, Express, and Socket io if I get crazy ambitious and want to do multiplayer gameplay
  • Maybe other open source libraries

Possible Tools:

  • Pickle for pixel graphics
  • Photoshop if I need something that Pickle can't handle
  • Bxfr for audio (but I rarely have the time to add audio)
  • Chrome for debugging
  • SublimeText for all typey-typing that will be needed

Plug for overlapping game jam:

The LDJAM weekend will fall within the time of the Low Rez 2018 game jam, so I encourage everyone to consider trying to add in the additional limitation of making your game in 64 x 64 pixels. For LD #35 I was able to submit my game Reptilian President for both jams, and I enjoyed the challenge of working in 64x64.

Low-rez-3gMnhr.gif

Good luck everyone!