I'm in for Ludum Dare 42 -- Low Rez? Perhaps.
The weekend has been set aside, so I'm in for LD #42. As always I'll be working with the open web stack - ECMAScript (JavaScript), HTML, CSS.
Possible libraries:
- RocketBoots for boilerplate game functionality
- PixiJS for graphics
- jQuery for basic dom manipulation
- Lodash
- AStar if I need pathfinding
- Three.js if I get really ambitious and want to do 3d
- Node.js, Express, and Socket io if I get crazy ambitious and want to do multiplayer gameplay
- Maybe other open source libraries
Possible Tools:
- Pickle for pixel graphics
- Photoshop if I need something that Pickle can't handle
- Bxfr for audio (but I rarely have the time to add audio)
- Chrome for debugging
- SublimeText for all typey-typing that will be needed
Plug for overlapping game jam:
The LDJAM weekend will fall within the time of the Low Rez 2018 game jam, so I encourage everyone to consider trying to add in the additional limitation of making your game in 64 x 64 pixels. For LD #35 I was able to submit my game Reptilian President for both jams, and I enjoyed the challenge of working in 64x64.

Good luck everyone!