So much hate. Let me do a bit less serious one.

Hopefully the points I'm trying to make are still obvious. Also, this helps me vote, so even if you don't like it, it works for me.

It's not a bug, it's a feature (-1): I'm not gonna up-vote your buggy games, now way. Maybe if you add a nice ladybug with nice attractive features. But I'm not going to spend days to find and abuse your bugs. I'm not a speedrunner.
You can't save them all (+1): Saving can be done on a wide variety of levels. Saving something from the garbage, to saving a species from extinction. I think we will see a lot of games where you save helpless princes from barely defended fortresses, they keep appearing on other ones. No wonder we can't save them all.
You are the final boss (+1): Me:"Hey you there!", Mirror:"Myes?", Me:"It's your turn to be the final boss!", Mirror:"Oh :(". This can be fun, but I don't see an awful lot of different ideas. Some of which are pretty hard to implement anyways if you want a proper boss fight.
Hello, Death is useful (+1), my old friend. I've come to talk with you again. Once more you came in this round creeping. An idea while I was sleeping, but once again this vision has left my brain. Such a shame.
Find it, protect it (0): Spend a lot of time obtaining object X. A timer starts, object X gets stolen in the last second. We are salty. The end. (Where X is a capturable flag, a defendable ancient or a secret dungeon rich of shiny diamonds your greedy peers are not supposed to know about.
Shadows (+1) Round 2's Safe in the dark, but a bit more abstract, it solves all my negative comments on it. But it might be a tad too abstract. Ah well.
Light is dangerous (-1): Wait, what did I just say. There is already Safe in the dark, this implies that. While Safe in the dark does not imply that light is dangerous, just sure to be safe. Nah-ah, you are too limiting. Goodbye.
The game rules change after each failure (+1): "So the game was too hard for you? Okay, let's make it a bit easier." I hate it when games do that. The other option is kind of like represented in pretty much like all the like Rogue-likes. I like.
Floating islands (-1) Let me quote a friend: "ok im not sure i like this one its just absurd i dont even know how youre supposed to add more players or make your own npcs that have shark heads -1"- Nuff said. (Because I don't want to add him admitting his "scathing mockery".)
the more you use an action the worse it will perform (+1): the more you use capitalisation and punctuation the worse the readability will be
also due to inflation of words i propose the use of the word inflation instead
this is a decent theme anyways when used properly i think
You control the environment, not player (+1): Another recurring theme. It's not a bad one, just requires you to have a player. I do love me some lemming though. So up you go.
Craft your own magic (-1): So we craft spells and potions? And we get the freedom to chose how we do this crafting? That's very generous of you.
I have been here before (0): "Wait did I submit this? I don't remember. Darnit where is my screen cap of that. It's properly clickbaitey, and half decent but not great. Meets all the requirements. I guess I'll claim this one to be mine." - Me trying to be meta, but failing due to seeing the end of this post, and I don't want to give my sarcasm module full control.
You are not the main character (0): Good, because I don't need one anyways. "Wait, I need one now, that is not me, otherwise people don't get the how the theme is implemented?" "Ugh".
"Quickly, find Shelter (-1), Night is coming (-1)." "Where?", "Ask guess Steve, Wilson, or that Badger

It still turned out a tinsey bit hateful at points. Oops. Though I did do my most up-votes yet.