I'm in!

I'll try to keep things simpler this time, as I almost didn't complete my previous game.

My tools:

  • Crimild, my own game engine (http://crimild.hhsaez.com)
  • Emacs for editing
  • Xcode/Visual Studio for debugging
  • Gimp and Blender for graphics
  • Not sure what to do about sounds yet

This time around I'm planning on using Emscripten to provide a web version of my game along with Mac and Windows executables.

GLHF!