I'm in!
I'll try to keep things simpler this time, as I almost didn't complete my previous game.
My tools:
- Crimild, my own game engine (http://crimild.hhsaez.com)
- Emacs for editing
- Xcode/Visual Studio for debugging
- Gimp and Blender for graphics
- Not sure what to do about sounds yet
This time around I'm planning on using Emscripten to provide a web version of my game along with Mac and Windows executables.
GLHF!