“The Coffee Room”

Yay, I finished my second LD \o\.
I’m not really happy with the result but it has been, once more, a wonderful experience. So here’s “The coffee room”, a wave-based beat them all.
http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=112394
What went wrong :
-I’m not familar with the beat em all genre, I was clearly lacking knowledge and the game lacks juice.
-Artwise it’s “meh” at best, I spent way too much time trying to make the assets work visually and I’ve made way too few of them the game feels pretty empty.
-Artwise again : I totally screw up the few animations I had to do, the walk-cycles are “okayish I guess” but the punch animations are…awfull. Dynamics have never been my strong suit but here’s a new low.
-The theme (coffee shop & demons) and the gameplay are lacking cohesion, It doesn’t feel right, I should have gone with a lighter approach.
What went right :
-Once again, I’m surprised by how much I can do codewise, even if it’s poor and ugly, it still works.
-There’s some assets that are not that bad, even if they are classic, individually they actually are decent.
-I love failing, it’s easier to see what you could have done and really think about it (and it keeps your head on the ground). I’m pretty sure if I ever do another game like this in the future it’ll be far better (wich is pretty easy). And it’s knowledge I can apply to other genre.
-The theme itself is actually a good idea, I always wanted to make a game with some jazzy lounge influence. It’s not this one but I have a clearer idea on how I might do it.
And, of course, the timelapse for the third day :
Let’s go for LD38 now !