Preparation... mostly non-existent again

I tried to prepare for the LD weekend and get some boilerplate base-code ready... but as usual, life got in the way and I didn't really get anywhere. Like previous times I'll just cannibalize parts of my previous games if needed, and likely spend much longer than I should updating generic components of my RocketBoots game kit while I should be writing game-specific code.

I do have a few links ready for reference at least: * https://github.com/rocket-boots/rocket-boots/tree/master/scripts/rocketboots - since I don't have docs for this, I often have to dig through the code to find the method I want * http://pixijs.download/release/docs/ and https://github.com/kittykatattack/learningPixi - I don't know pixi js off the top of my head, so these will be useful -- assuming I go with a canvas approach to graphics. * https://lospec.com/palette-list - Useful for all game developers to find a nice color palette * https://ldjam.com of course * https://twitter.com/ludumdare because of course the site will crash when the theme is announced (unless everyone forgets the new time)