Attention humans:
Hello, I am the Tophat Demon. You may (not) know me as the creator of the game where you feed souls to a demon cat, the game where Thomas the Tank Engine runs over a bunch of people, and DooM with furries. I have entered Ludum Dares intermittently throughout all my game development debauchery, and I am going to enter the compo today.
(These may change depending on my idea) Language: Javascript / WebGL IDE: Visual Studio Code Audio: BFXR / Renoise Art: Aseprite / Blender
This will be the first Ludum Dare in which I will attempt to make a timelapse. Ooh. I also want to experiment with some raytracing/raycasting technology. I made a prototype earlier of a raytraced 3D floor that used Javascript's ImageData construct to set each pixel individually. This ran reasonably fast on every browser except for Microsoft Edge and Internet Explorer (go figure). Thus, I believe that it may run faster if I use WebGL to render a textured quad on screen and modify the texture every frame to achieve a similar effect, since part of the work will be done on the graphics card. I should have tested this earlier, but oh well.
May you all have merry times.