The mine world
Around 3 hours ago I got started on my entry. I decided to make it a challenge for myself, but to still make it sort of easy. So I decided to go with C# and to make it a text based game without any libraries.
I thought the idea I had was brilliant, a simple world, where you can go around and pick things up, and you can craft more advanced items with the things you find. But there's a catch. Every time you craft something, the world size decreases, sounds fun right?
Well it's a little hard to implement in the standard C# console so I've been spending probably 80% of the 3 hours on a way to get inputs, do logic, and draw... at the same time, in the console.
And I've finally succeeded so starting to get down to business. I can't wait to see what the rest of you guys are doing, but I'm sure it'll be worth the wait.
Good luck, and a continued good night to you all. ;)