Let's go!
Ok, I finished the work and grocery-shopping I had to do for the weekend and will now start to make a game.
It will be a competitive game (probably with Local Multiplayer and "KI") with a playfield getting smaller until the last man is standing - similar to that Amiga-game I remembered. But I have quite some ideas that will add some spice to it - I hope I'll be able to implement those without messing up my sleep schedule ;)
This time around I will focus on the stuff where I know what I am doing, so I will: - Don't put much effort into graphics as it will look crappy anyways - Try some strange stuff for sound using my microphone
I also learned from the last time to: - Don't make the game too hard in the beginning - Take more time to polish the game mechanics instead of putting more features or levels in it
The Toolset will be: - Godot Engine 3 - As I want to try the C#-features from Godot Engine I'll try out if I can make use of Visual Studio or Visual Studio Code - Bfxr - Maybe Aseprite - Maybe some other audio tool to experiment with the voice samples I'll record - Windows Audio Recorder xD
P.S.: Funny how this old 2D-top-down-game on the Amiga is what actual Battle Royale-games are in its essence.