Core mechanics (almost) all in place
So it has been around 24h and I thought, I should show some more wip stuff. Game is starting to be playable. You have a main building that spawns pawns, which you have to move in order to gain territory. You can evolve these pawns to other units, each fullfilling a differnt role in the game and they are meant to counter each other. Don't have any AI or tutorial yet though, not even sound or a main menu. So there is still a lot to do...
