Almost time to sleep - status for day 2

Game is developing towards a mix of tag / bullet-hell and billiard like rocket deflection. From my current viewpoint most gameplay systems are good to go - tomorrow I might add a simple wave system and more importantly JUICE AND SOUND. As usual progress is slower than expected, but I'm also much more relaxed this time around. I hope I can deliver something fun tomorrow.
Have fun everyone and congratulations to anyone finishing in time for the compo!