First compo finished!

I went into this compo expecting to be hard-pressed for time and tried to limit scope as much as I could to make that happen. Unfortunately I also decided that this was a good opportunity to learn about Tilemaps in Unity. I spent a bad amount of time trying to figure out how to do something that, as far as I can tell, can't actually be done (Programatically change the sprite displayed by a Tile object). That killed my spirits for a bit on Saturday so I didn't spend as much time working on my game as I thought it would. Stepping away and coming back helped, though, and I eventually figured out a different way to accomplish essentially what I wanted. Unfortunately I figured it out around 1pm today...so I didn't have time to apply it as deeply as I had intended. All in all, I got to try out some stuff, learned some things, and overall had a fun time! I might even keep working on this game after this. Hope everyone else had fun too!