Level Testing for MindBlocked
So we were a 2-man team working on the game, and both of us made levels. Although @Diptoman, the main programmer and designer, did a greater part of the work, ahahah. Thanks to coordination through github, even the artist(me!) can help out since I know the basics of using GMS2.
Getting puzzle levels down properly is pretty difficult- You don't know how easy or difficult a level is if you make it yourself, since you already know the correct solution! So we played each others' levels for testing, before approving them. Although that went a bit more rushed towards the end.
Our game's finally finished, you can try out our puzzle levels, and leave some feedback about how easy or difficult they were! https://ldjam.com/events/ludum-dare/42/mindblocked
