Crystalmancer Ver1.1
So, after gathering a lot of good feedback from players on Itch and at the Ludum Dare community, I decided to improve and update the game. Since LD42 is not over yet, I've uploaded a stand alone Windows version for 1.1 while keeping the original HTML version intact.
Changelog * Dedicated buttons for Hammer and Rod, no more switching. * Increased player invincibility frames after taking damage. * Enemy projectiles no more ignore invincibility frames. * When spawned, enemies have a temporary state in which they cannot damage the player. * Adjusted hitbox for player and enemies. * Orb enemy is now slower and can only deal damage when it is flying low. * Some enemy placement has been altered. * Fixed issues with Hammer's positioning and hitbox, making it more effective. * Crystals now can spawn over floor bricks instead of just dirt. * Your palette selection from the title screen carries over to the game. * Title screen slightly changed.
Thanks to everyone who played, rated, commented or left some feedback. I appreciate ya! <3
